Here are some early test shots (dated 3 Sept 2011). Imagine the spikes as mountainous terrain and the dense air forming clouds which gather at lower altitude:
While this technique has its value, it's a case of looking nice from afar, but being far from nice close up |
Eventually, I moved on to another alternative method for rendering volumetric clouds, but until this day still have not found a satisfactory solution to create properly nice clouds for this project. More R&D ahead... ^^;;
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