Meanwhile, here are the latest updates with NASA photos for comparison. All are Houdini 11 renders with only exposure and gamma adjustments, mild sharpening and no color correction, down sampled to 8-bit JPG from 32-bit EXR renders.
For the more observant, those tiny white dots are a strange rendering artifact which I have yet to figure out how to remove :( |
This is a closeup of the above shot. It may not be obvious, but the land, clouds and atmosphere are lit with sunset colors near the terminator |
NASA photo |
Still in the process of balancing colors, but I'm reaching a point where setting the right exposure alone allows me to match different reference photos without the need for much color correction |
NASA photo (Apollo 11) |
NASA photo (Apollo 11) |
NASA photo |
1. Accurate proportions - approximated using equatorial and polar radii
2. Axial tilt - this is a no brainer ^^;
3. Terminator reddening - faked
4. Atmospheric scattering - faked
5. Volumetric clouds - faked
6. Displacement mapped topography - done
In addition I've also implemented:
1. Location sensitive direct sunlight and ambient lighting colors (sunset lighting at the terminator)
2. Faked atmospheric refraction of sunlight causing the terminator line to shift back a few degrees
3. Atmosphere with altitude-based density falloff (non-physically based)
4. Specularity for inland rivers and lakes
5. City lights for night exposures
I'm happy with my progress considering I have no shader writing skills and very little Houdini experience prior to taking up this project. Still, it's a long way to go before the closeups can look convincing.
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